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Feb 9th, 2020
Never
Scripts Link S New Gamehttps://web.roblox.com/games//NEW-UPDATE-Lucky-Blox-Pre-Alp. Local maincharactercreatorcontrolmethod = ' arc ' - Scale used to convert headset space to Roblox space. Default (3.9/6) is optimized for people no taller than 6 feet. ©2021 Roblox Corporation. Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the U.S. And other countries. Get all of Hollywood.com's best Movies lists, news, and more. ️ download ️ enjoy exploiting with us in roblox.
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Roblox Non Local Scripts
![Hack Hack](https://i.ytimg.com/vi/gFiDshI0EVI/maxresdefault.jpg)
Roblox Exploit Non Local Scripts
- -- also there is no ammo limit --
- ['tooltip'] = 'Produced by UserOfEthanGamer'; -- Tooltip that will pop up when the mouse is hovered over the item
- ['dtime'] = .05; -- Amount of time before a bullet disappears
- ['rldtime'] = 1; -- Reload time
- ['maxammo'] = 32; -- Amount of ammo in one magazine
- ['damage'] = 8; -- Amount of damage one bullet does
- ['automatic'] = true; -- If set to true, the gun will continously fire if the left mouse button is held down
- ['range'] = 1500; -- Maximum distance a bullet can travel in studs
- ['reloadwhenout'] = true; -- Automatically reloads the weapon if your ammo is at 0
- local rld = false
- local plr = game.Players.LocalPlayer;
- local char = plr.Character;
- local tool, handle = script.Parent, script.Parent:FindFirstChild('Handle');
- local hold = false
- tool.Name = settings['name'].' '.'['.ammo.']'
- local function reload()
- if rld false then rld = true
- tool.Reload:Play()
- wait(settings['rldtime']/3)
- wait(settings['rldtime']/3)
- wait(settings['rldtime']/3)
- tool.Name = settings['name'].' '.'['.ammo.']'
- end
- db = false
- end
- if enabled false then return end
- if db false then db = true
- tool.Name = settings['name'].' '.'['.ammo.']'
- ammo = ammo - 1
- local ray = Ray.new(handle.Position,(mouse.Hit.p-handle.Position).unit*settings['range'])
- local hit,pos = workspace:FindPartOnRay(ray,char)
- tool.Name = settings['name'].' '.'['.ammo.']'
- if hit.Parent:FindFirstChild('Humanoid') then
- hit.Parent.Humanoid:TakeDamage(settings['damage'])
- end
- p.Anchored = true
- p.Name = 'Bullet'
- p.FormFactor = 'Custom'
- p.BottomSurface = 'Smooth'
- p.Size = Vector3.new(.2,.2,s)
- p.CFrame = CFrame.new(pos,handle.Position)*CFrame.new(0,0,-s/2)
- wait(settings['dtime'])
- end))
- end
- db = false
- end
- if enabled false then enabled = true
- mouse2.Icon = 'rbxasset://texturesGunCursor.png'
- mouse.Button1Down:connect(function()
- while hold do
- FireRay()
- if ammo <= 0 and settings['reloadwhenout'] true then
- end
- end)
- hold = false
- else
- FireRay()
- if ammo <= 0 and settings['reloadwhenout'] true then
- end
- end
- tool.Unequipped:connect(function()
- else
- end
- if enabled false then return end
- reload()
- end)
- --DONT MIX THESE 2--
- Tool = script.Parent;
- local torso = nil
- wait(0.01)
- arms = {Tool.Parent:FindFirstChild('Left Arm'), Tool.Parent:FindFirstChild('Right Arm')}
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild('Left Shoulder'), torso:FindFirstChild('Right Shoulder')}
- local yes = true
- yes = false
- sh[2].Part1 = nil
- weld1.Part0 = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.5, 0.9, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- local weld2 = Instance.new('Weld')
- weld2.Parent = torso
- weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
- end
- print('sh')
- else
- end
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild('Left Shoulder'), torso:FindFirstChild('Right Shoulder')}
- local yes = true
- yes = false
- sh[2].Part1 = arms[2]
- welds[2].Parent = nil
- else
- end
- print('arms')
- end
- Tool.Unequipped:connect(Unequip)